Friday, 12 September 2014

students have opportunity to raise their cognition Level

Pryanka Shah talks to Jacqueline Daniell about recent achievements in MyCognition.

We are pleased to announce that in July a study using our specialised video game to improve cognitive health in 600 students was published by the Federation of European Neuroscience Societies (FENS) at their Forum in Milan. This is a very significant event because it is the first time that the FENS Forum has accepted an abstract on the improvement of cognitive health using video games. This notable achievement solidly underpins the approach of building evidence to show the positive benefit of our products to students and schools.




This is the abstract of the study.

Working memory and executive functioning are improved in school students using an applied action video game

Introduction
Claims have been made that computer games can improve cognitive health, but few studies substantiate this finding. We attempted to provide robust evidence of the transfer of cognitive ability from a computer game to an independent assessment of cognition.

Method
We used a specially developed validated cognitive tool comprising 10 tests, MyCognition Quotient (MyCQ), which can determine an individual’s cognitive abilities, based on the five main cognitive domains (Attention, Psychomotor Speed, Working Memory, Executive Functioning, Episodic Memory).

The tool feeds the results into our specially designed, applied computer video game, which we developed, it is tailor-made to train the domains that require improvement. Six hundred students (11-13 yrs.) from a Netherland's school enrolled in the study. All were tested, but only 300 received game training. After 4 weeks training (minimum 60 minutes per week) all students were tested again. After a further 4 weeks of training all of the students were tested again.

Results
The study showed positive effects at 4 weeks in all cognitive domains, with statistical significance in Working Memory and Executive functioning.
 


Domain
Mean Difference
p-value
Cohen’s d
Working Memory
-0.266*
0.0102
-0.202
Episodic Memory
-0.109^
0.3277
-0.077
Attention
0.093^
0.4818
0.055
Psychomotor Speed
0.212^
0.1139
0.125
Executive Functioning
-0.150*
0.0240
0.178

 
* significant difference (p=<0.05)
^ trend in favour of active

At 8 weeks the results were less compelling due to poor compliance, but a dose response (duration of training per week/cognitive health) was observed across all domains.

Conclusion
More work is required, but in this large study using an independent assessment of cognition, we were able to show the transfer of cognitive enhancement in at least two domains following personalised cognitive training. A qualitative assessment suggested that teachers and students saw benefits that were transferred to curriculum studies. Large scale follow-ups and further studies using this cognitive assessment tool and another applied video game are underway. Compliance was noted as a big issue and future games will be more engaging to ensure training beyond four weeks.

If you have any questions regarding this study or any aspect of our work, please contact myself, or one of our team.

Many thanks,
Priyanka Shah | Education Coordinator 

My Cognition

Thursday, 19 June 2014

Cogniative Training brought into InterHigh Curriculum

Many of you will know that InterHigh has now introduced Cognition Training into its curriculum for years 7 to 10. Students have the opportunity to undertake cognitive assessment to ascertain their level of cognition. They can then go on, if they wish, to undergo some training to raise any levels in any of the areas assessed. InterHigh is working closely with a cognitive health company to provide studies in how raised cognition levels in students provide not only higher learning outcomes, but also improved brain functions in all areas of life.

We now offer this facility to a number of students who have already been enjoying the experience.....

"I, like many other students was extremely excited when I first saw the cognition training. I was also anxious as I didn't exactly know what it was going to be or whether it would be as fun as it seemed. When I decided to give it a try I was pleasantly surprised at how fun it truly was. The first game was rather simple. Press the spacebar when a red circle appeared on the screen. This was a simple task but was extremely surprising how our brains worked when playing it. I found myself becoming more and more competitive to click the spacebar as soon as one came on much quicker every time. It was really fun because even though it was a brain challenge actually designed to help improve how efficiently your brain works it was more like a really fun game. The next game was the one of the most fun games and brain trainer I had ever played (and yes I have played a lot of them). This one was where you had to press one button for if you saw a triangle and press a completely different button if you saw a circle. I have to admit that it was extremely fun to do as I found myself wanting to play it even more. I was actually pretty sad when the game ended.

Another training game I liked was this game which I had to memorise the words and then I had to click whether I had seen the word in the words that I got shown. This game was extremely fun and it was a really tricky one for the brain. It really got your brain thinking and working to see if you had seen this word before. After playing the game I actually felt like I could remember things better than I could before. I liked every single one of the games and I was extremely sad when it ended. I mean I am the kind of the person who gets bored of games very quickly so I was surprised when I wanted to continue playing even after they ended. I also wish we could do them every minute of every hour of every day. They are a really clever design as they really do improve your brain functions and they do really get your brain working. Which is a good thing as it helps students focus on their school (if they did them in the morning) or helps them focus on their homework (if they did it later on). They got your brain working and think but wasn't boring. What else do you want?

I am extremely excited for the new cognition games coming onto the site soon as I feel they will improve not only my brain but other students too. Even if you have perfect memory, speed or anything it is still really fun to do. You can time how quick you can do it and see if you can beat your friends. Or you could even see who is better at the challenges compared to all your friends. It is definitely something for everyone to enjoy. I enjoyed it and I know several people who liked it. The only true problem being there isn't enough. All I can say is COME ON SEPTEMBER so we can try out the new games and challenges that cognition brings us"

Angell wright - InterHigh Student

Monday, 9 June 2014

Register for InterHigh School's online reunion, 10 years Old!